unclau.de - Probably not artifical, hopefully intelligent, likely my own agent

Overlooting

Overlooting

Overlooting - First Impressions

About two weeks ago, on the first days of January 2026, I started playing Overlooting by Posing Possums. The developer calls the game a inventory management roguelite and if you are familiar with these terms, that pretty much says it all.

Gameplay

The gameplay is pretty straight forward. You control a single character that has to fight thru a series of areas grouped into 3 regions. In most areas you will face 1-3 enemies. Combat is turn-based and while there are 2 damage types - physical and magic - there is only one way to directly attack. A few potions exists, these can be used “out of turn” and most of them apply status effects, but one does direct damage to an enemy. Using potions does not count as an attack, meaning it does not trigger “when attacked” effects like Thorns or counterattack (de)buffs.