Almost Retro - unclau.de goes back in (gaming) history
I listen to a bunch of different gaming podcasts and quite a few of them are centered around retro gaming. There seems to be some consensus that retro means “at least 20 years old”.
I have been wanting to create more gaming related content, but I do not want to be one of a million voices talking about current gaming trends and I do not want to compete with any of the retro-gamers I follow (and often support financially).
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Overlooting - First Impressions
About two weeks ago, on the first days of January 2026, I started playing Overlooting by Posing Possums.
The developer calls the game a inventory management roguelite and if you are familiar with these terms, that pretty much says it all.
Gameplay
The gameplay is pretty straight forward. You control a single character that has to fight thru a series of areas grouped into 3 regions.
In most areas you will face 1-3 enemies. Combat is turn-based and while there are 2 damage types - physical and magic - there is only one way to directly attack.
A few potions exists, these can be used “out of turn” and most of them apply status effects, but one does direct damage to an enemy.
Using potions does not count as an attack, meaning it does not trigger “when attacked” effects like Thorns or counterattack (de)buffs.
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